![]() Nightdive Studios CEO Stephen Kick states that the acquisition will reportedly not affect its current projects, as Atari will let them tinker with the old-school FPS formula for the future. ![]() The interview also talks about the learning process for the team because of the gained experience, future projects of similar budgets and scales would be developed much faster. Say, hypothetically, we were to do another one… it would take probably a quarter of the time of what we spent on System Shock. Despite all the prior problems the entry has endured, the future appears brighter for the System Shock franchise. The primary issue that the remake faced was the project’s funding and scope for the developers at Nightdive, which caused the team a lot of trouble over the years. Moreover, the interview dives deeply into the recent merger of Atari and what it entails for the System Shock series and the whole studio moving forward. Even if the team does decide to focus on remasters after System Shock, that doesn’t mean the company is scaling back its ambitions,” says Nightdive Studios CEO. The System Shock remake has had a troubled development, but the pre-launch reception has been positive. However, the pre-launch reception has been fruitful for the entry, leading the CEO to have high hopes for it. As initially suspected by the number of delays, the new remake led to many development problems for the studio for a couple of years. Nightdive Studios CEO recently appeared in an interview with GamesIndustry, discussing the hopes surrounding the new System Shock remake and the issues it faced throughout the brewing period.
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